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2001-10-17
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MATTEL ELECTRONICS(R)
INTELLIVISION(TM) Intelligent Television
CARTRIDGE INSTRUCTIONS
AUTO RACING
(For 1 or 2 Players)
You're in the driver's seat of a Grand Prix-type course. The road snakes and
twists before you. As your car starts rolling, trees and buildings rush by
on either side. Your tires scream as you hurtle past them and around tight
turns. You're in a race to the finish, balancing speed against control. Look
out for that curve! You'll need fast reflexes and split-second timing to see
what it's like to participate in one of the world's most exciting sports. Are
you ready? Ladies and gentlemen, START YOUR ENGINES!
To get more fun out of INTELLIVISION(TM) AUTO RACING, read this booklet.
(FOR COLOR TV VIEWING ONLY)
(C) Mattel, Inc. 1980. Hawthorne, CA 90250. 1113-0820-G5
PRINTED IN U.S.A. All Rights Reserved.
OBJECT OF THE GAME
2 players: Score 50 points before your opponent does. You get 2 points every
time your opponent crashes, 1 point if you lead far enough to reach the edge
of the picture. Maximum 2 cars on the course at any time.
1 player: Complete 5 laps in the shortest possible time. A crash makes you
lose distance and time. Only 1 car on the course, racing against the clock.
MAKE SURE:
* MASTER COMPONENT is connected to TV set and power cord is plugged in.
* ANTENNA SWITCH BOX is set at GAME.
* AUTO RACING CARTRIDGE is placed in slot, firmly engaged.
* OFF/ON SWITCH is turned ON.
NOTE: When Keyboard Component is added to Master Component, cartridge goes
into slot on the Keyboard Component, sold separately. (See instructions with
Keyboard Component.)
PRESS RESET BUTTON
Title will appear on TV screen:
**** ****
AUTO RACING
Copr. (C) 1979 Mattel
SELECT COURSE -- #1 - #5
SELECT CARS -- #1 - #5
BRAKING -- Side Buttons (press one only)
STEERING -- Disc
CONFIRM CAR/COURSE -- Enter (RESTART AT LSAT CHECKPOINT WITH ANY SIDE BUTTON)
GET READY!
When you see the INTELLIVISION(TM) AUTO RACING title, press the Disc or any
key on either Hand Controller. The screen shows:
SELECT COURSE:
Pick one of 5 courses -- refer to "Maps and Checkpoints" (on pgs. 4 and 5).
The courses are numbered in order of difficulty, with #1 the easiest and #5
the hardest. Punch in that number on one of the keys. You'll see:
SELECT COURSE: 1
. . . and then press ENTER.
SELECT COURSE: 1
If you press ENTER without first pressing a number key, the computer will
randomly select a course for you, from #1 through #4.
Now pick one or two of the 5 cars (see their specifications in "The Cars" on
pg. 6). If you're going to drive just one car in a race against the clock,
press its number key. You'll see:
SELECT COURSE: 1
SELECT CARS: [ purple/white square ]
. . . then press ENTER on the Hand Controller you want to use. Then press
ENTER on the other Hand Controller. After a moment you'll see that car at the
starting line, and it will begin to move. The clock's running!
To race two cars, the first player presses the key for one car, then ENTER.
The other player presses a key on the second Hand Controller for the competing
car, then ENTER. The positioning of the cars (inside/outside) is randomly
decided by the computer.
MAPS AND CHECKPOINTS
There are 5 different courses. The checkpoint numbers show the places where
races will be re-started after a crash or after one car in a two-car race has
a big lead. Re-starts occur at the last checkpoint that has been passed.
COURSE 1 COURSE 2 <- START
1 ----
--------- / \
/ \ 2 / \
/ / / \
/ / / |9
START -> / ------ / |
-------- / 3 / |
/ / / /
/ / / /
5 / / 1 / /
\ / \ /
----------- \ /
4 \ /
\ /
/ /
/ /
COURSE 3 / /
\ /
8 2 | |
------- | |
/ \ | |
/ \7 | |
/ / | |
/ ---- | |8
/ / | |
/ / | |
9| / | |
| / 5 | |
| | --- | |
| | / \ | |
| | \ \ | |
| / \ \ 3| |7
| / \ \ / \
| \ 6 / / \ \
| ---- / \ \
| / / \
| 4 / / \
| ---- 4 / \
| / \ \
| / \ \
| / \ \
| / \ |
| | 2 \ |6
| | --- \ |
10| | / \ \ /
| / \ \ \ /
| / \ \0 \ /
| \ 3 / \ 1 ---
| ---- / 5
\ /
\ /
\ /
--------
START ->
---
COURSE 4 /6 \ COURSE 5
/ \ 1
START / \ ---
------- \ \ \ --- / | -
/ \ ----- \ | \ / / / \
/ \ \5 | | \ / / / \
\ / / |7 | \ / \ / /
\ / / | | - - /
\ /1 / / / - |
/ \ / / \ / \ |2
/ \ / / | / \ |
/ \ / / ^ | / | |
/ / \ \ | | / | /
\ / \ \8 | / | /
---- /2 / / START | / | /
\ \ / / - -
\11 \ / /
/ \ \4 \ 9
/ \ ---- ----
\ \ \ \
---- \ 3 / /
\ ---- /
\ /
\ 10 /
---------
THE CARS
When you select a car to drive, consider these factors:
| | TOP | |
CAR # | COLOR | SPEED | ACCELERATION | CORNERING
------------------------------------------------
1 | WHITE | 55 | POOR | EXCELLENT
------------------------------------------------
2 | GREEN | 65 | EXCELLENT | GOOD
------------------------------------------------
3 | RED | 75 | GOOD | GOOD
------------------------------------------------
4 | TAN | 90 | POOR | FAIR
------------------------------------------------
5 | BLUE | 90 | POOR | FAIR
------------------------------------------------
NOTE: The TAN and BLUE cars are identical in every respect, so they should
be used for two-car races when the players have equal skill.
When the course and car(s) are selected, the race begins. You "drive" your
car with your Hand Controller, and there are three factors which determine
where, and how fast, your car will go -- Steering, Braking, and Accelerating:
STEERING
Use the Directional Disc to steer your car. The car will go straight ahead
when the Disc is not touched. To turn left, press the left side of the
disc; to turn right, press the right side.
[ diagram of a car slightly turning right, another one of a car going down,
but from the car's point of view, it's turning right ]
In the first case, you'd press the top right part of the Disc for a gradual
turn. In the second case, you'd press the right ("3 o'clock position") part
to make a sharper turn.
Until you get accustomed to this steering system, it is easy to make the
mistake of "over-steering" your car by trying to change its direction too
much. The farther away from the direction of movement you press the rim of
the Disc, the less actual control you will have.
REMEMBER, FINESSE COUNTS, NOT FORCE! Keep a light, sensitive touch on the
Disc and just make steering adjustments that are necessary to keep your car
in the center of the road as much as possible.
BRAKING
When you're learning to "drive" these cars, it will probably help to do some
braking, especially as you approach sharp curves. Use ONLY ONE of the side
buttons on your Hand Controller. You'll hear the squeal of the brakes as
they're applied. When you race two cars side-by-side, you can use the brake
to cut in behind your competitor when you go into a curve. As soon as you
release the BRAKE button, your speed increases.
ACCELERATING
Acceleration is automatic -- when you're not braking your car, its speed
gradually builds up to its maximum (shown in "The Cars"), and will slow down
only by skidding around turns or by running on the grass or through water.
As you get better at driving, you'll be able to take full advantage of this
constant acceleration to make "power drifts" through turns. The acceleration
will give you some forward momentum that reduces the effects of sideslipping
and skids.
Occasionally, your car will get out of control and careen across the grass
and completely off course (the five courses are laid out side-by-side). If
this happens, the best thing is to deliberately crash so you can get
re-started at the last checkpoint and not lose any more precious time.
SCORING AND STRATEGY
Two-car races: The cars start off side-by-side. If you use the TAN and BLUE
cars (#4 and #5), they are matched in every respect, making skill
all-important. There are two ways to score: when your opponent crashes (you
get 2 points) or when you take a commanding lead (you get 1 point). The first
player to accumulate 50 points wins the race. When there's a crash a message
flashes on the screen: CRASH.
The "CRASH" message is in the color of the car that hit an obstacle. During
the race, there may be collisions between the racers. No points are won or
lost, but the impact will usually make you lose control.
The best strategy in a two-car race is to outdrive your opponent on the curves
and get out in front. When one car is leading by about 12 lengths (or the
cars are getting too far apart to appear in the picture), the race is stopped
and you see:
AHEAD
...in the color of the leading car. The updated score appears, including 1
point awarded to the car that is ahead.
After a CRASH or AHEAD interruption, press any side button on either Hand
Controller. The cars reappear at the last checkpoint passed.
One-car races: When just one car is running, the race is against the clock.
The length of the race is 5 laps around whichever course you select. Whenever
you CRASH, press a number key and the car will be restarted at the last
checkpoint it passed. A message will show elapsed time and full laps
completed. There are no penalty points for crashes but you do, of course,
lose some time. When the car crosses the finish line at the end of the 5th
lap, the picture freezes and you see: FINISH
WINNING TIPS
* Pay close attention to the course you're running. As you become familiar
with the road, you'll be able to anticipate the turns and steer more
gradually. Radical direction stages will result in lots of crashes.
* Practice steering so you can make smooth direction changes. The less
skidding and sliding your car does the faster it can go.
* Stay off the grass as much as possible, to keep from slowing down.
* If you are going out of control, do whatever you can to stay away from
the blue patches of water, especially when you're running one car against the
clock.
* Steer by pressing the Disc on the edge that approximates the car's direction.
If you press the "east" side of the Disc when the car is going "west," you'll
lose all control of the vehicle.
90 DAY LIMITED WARRANTY
[information deleted]
MATTEL ELECTRONICS(R)
INTELLIVISION(TM)
Intelligent Television
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000